📖 Glossary

Sudoku glossary

Candidate, bivalue, strong link, pivot, fin: the whole vocabulary, defined plainly and linked to the tutorials.

📖 28 termes

Sudoku has its own vocabulary, and it is not always explained. Here are the terms you will meet in the tutorials and in the books, defined in a sentence or two, each linking to the article that develops it.

Bivalue cell Box Box Reduction Candidate Column Fin Given Hidden pair Hidden single Hidden triple Jellyfish Naked pair Naked single Naked triple Pincer Pivot Pointing Pair Row Sashimi X-Wing Scanning See (to) Strong link Swordfish Unit W-Wing X-Wing XYZ-Wing Y-Wing

Bivalue cell

A cell left with only two candidates. These cells are the starting point of many elaborate techniques, from the Y-Wing to the W-Wing.

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Box

One of the nine 3×3 squares making up the grid. Each box must contain the digits 1 to 9, once each.

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Box Reduction

When every possible location of a digit on a row fits inside a single box, that digit is eliminated from the rest of that box. It is the mirror of the Pointing Pair.

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Candidate

A digit still possible in a given cell, given what is already placed in its row, column and box. Writing them down is not cheating: without them most techniques are invisible.

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Column

One of the nine vertical lines of the grid. Each column must contain the digits 1 to 9, once each.

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Fin

The surplus candidate or candidates that stop a pattern from being a perfect X-Wing. To be usable, the fin must sit entirely inside one box, the one holding the corner concerned.

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Given

A digit printed at the start, which cannot be changed. Also called a clue. Their number gives a first idea of the difficulty without determining it.

Hidden pair

Two digits appearing in only two cells of a unit, while those cells also hold other candidates. All the other candidates are then eliminated from those two cells.

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Hidden single

A digit left with only one possible cell in a unit, even if that cell still holds several candidates. It is the second most used technique after the naked single.

Hidden triple

Three digits appearing in only three cells of a unit. Each one need not be present in all three: it is enough that none escapes the group.

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Jellyfish

The extension of the Swordfish to four rows and four columns. The principle is identical, but the pattern is far rarer and much harder to spot by eye.

Naked pair

Two cells of the same unit holding exactly the same two candidates and nothing else. Those two digits are reserved for them and vanish from the other cells of the unit.

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Naked single

A cell left with a single candidate, so the digit is determined. It is the most elementary technique, and the one that unlocks the end of most grids.

Naked triple

Three cells of the same unit whose pooled candidates amount to only three digits. No cell needs to carry all three, which is the most widespread error on this technique.

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Pincer

In a Y-Wing or an XYZ-Wing, one of the two bivalue cells that see the pivot. They are the ones carrying the digit to be eliminated.

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Pivot

The central cell of a Y-Wing or an XYZ-Wing, the one both pincers see. It holds two candidates in a Y-Wing, three in an XYZ-Wing, and that difference changes the elimination rule.

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Pointing Pair

When every possible location of a digit inside a box lines up on the same row or column, that digit is eliminated from the rest of that row or column, outside the box.

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Row

One of the nine horizontal lines of the grid. Each row must contain the digits 1 to 9, once each.

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Sashimi X-Wing

An X-Wing missing one corner, replaced by a fin sitting in the box of the absent corner. Eliminations are confined to the intersection of the column and that box.

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Scanning

The simplest method: sweeping the rows and columns of a digit to see where it cannot go, until only one cell is left available in a box.

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See (to)

Two cells see each other if they share a row, a column or a box. A cell sees 20 others. This notion governs every elimination in the elaborate techniques.

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Swordfish

The extension of the X-Wing to three rows and three columns. No row needs three locations: all that counts is the union of the columns, which must not exceed three.

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Unit

Generic term for a row, a column or a box. A grid has 27 units, and every basic technique reasons inside a single one of them.

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W-Wing

Two identical bivalue cells that do not see each other, connected by a strong link on one of their two digits. The other digit is eliminated from the cells seeing both bivalues.

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X-Wing

A digit whose locations on two rows fall in the same two columns. It is then eliminated from the rest of those two columns. The first of the fish techniques.

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XYZ-Wing

A Y-Wing whose pivot holds three candidates. Since the pivot may itself be the targeted digit, the cleaned cells must see all three cells, not just the two pincers.

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Y-Wing

A bivalue pivot and two bivalue pincers that see it, sharing a common digit. That digit is eliminated from the cells seeing both pincers.

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📘 Go further with the Domino33 books

Every technique on this site is covered step by step in the Domino33 memento, available in English.

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